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Ethics in Video Game UX

Deceptive design, or dark patterns, in user experience has been the target of extensive attention in recent years, especially within the context of video games. Dark patterns are…

Restore Film Screening (select portion): Straight Talk about Lesbians

We will present the restored film strip Straight Talk About Lesbians, a 1980 educational film strip by Elizabeth Diamond. The film features women discussing their experiences, histories, and…

Preserving and Restoring LGBTQ+ Archive

  This panel will focus on the work from Pratt MSLIS students over the last two semesters, coming together in conversation to discuss their developments, challenges, outcomes, and…

Analyzing The Implications Of Color Vision Deficiency In A Creative Career

This novel study aims to identify the factors that contribute to developing a creative career, and explore the ways in which CVD can be limiting a professional environment…

Contextualizing AI-Generated Transcripts for Researchers

This past summer, I completed a Data Science Fellowship at the UCSFS’s Industry Documents Library. The UCSF Industry Documents Library is a vast collection of resources encompassing documents, images, videos,…

InfoShow22 Program

InfoShow22 is the annual showcase and celebration of Pratt School of Information student work, and is part of Pratt Shows. InfoShow22 is taking place on Friday, May 13, 2022 5:30-7:30pm ET, followed by the…

Using Interactive Maps to Visualize the Relationship between Food and Empire in the Early Modern Era

This engaging digital exhibit combines custom interactive maps with 17th-century cookbooks to communicate the concrete relationship between food and empire that fueled the rapid expansion of global trade, expansion, exploration, and extraction in the early modern era.

Using eye-tracking to improve the Met’s interactive digital features

This eye-tracking usability study evaluated two aspects of the Met’s website that present content is markedly different ways: the interactive Close Look articles and the digital collection experience. As a result, we identified key findings and developed design recommendations which we ultimately presented to the Met’s digital product team.

A Usability Study of the MCN Members Portal

In this usability study, we sought to determine how well members of the Museum Computer Network (MCN) use the membership portal to gather professional information, connect with other members, and navigate through their accounts.

Cooper Hewitt: Mobile Website Eye-Tracking Usability Study

We wanted to understand how Cooper Hewitt museum’s website visitors view the visual hierarchy of the Design Topics and Emerging Designer pages while browsing content on mobile devices. We conducted an eye-tracking usability study with 8 participants and made recommendations to clarify some of the website language and make the site more mobile-friendly.

Archaid – Improve remote work (Building professionals edition)

Archaid, an application that aids building professionals to communicate and execute design remotely via Augmented Reality. Archaid allows the users to pin their doubts, instructions, and actions on the site creating individual thread conversation for each pin almost completely eliminating the physical presence of the users on the site.

2021-2022 MoMA LOD Fellowship: Realizing MoMA Exhibition Data through Wikidata

In congruence with the ongoing efforts of MoMA to make its exhibition history available online, the work completed through my MoMA Linked Open Data Fellowship built upon work of previous fellows to model art exhibition event concepts through Wikidata, an open knowledge base, enabling a further reach and connectivity of the institution’s archive and collection data.

Tracing The Aesthetics Of Online Gentrification

This paper explores how the aesthetics of online gentrification, tied to the commercialization of online space, parallel and differ from the aesthetics of urban gentrification, with a focus on homogenization, transience, professionalization, and authenticity.

Building UX Capacity in Museums

One of the many impacts of the pandemic was the necessary shift to virtual and online engagement for museums. While in-person engagement may have returned, these organizations require guidance to improve the experiences of attendees to make sure they are meaningful, engaging, and accessible. The Center for Digital Experiences has worked with select organizations and is building a “playbook” to support this effort.

Preserving Twine Games with Web Archiving Tools

My final project for Digital Preservation and Curation examined using accessible web archiving tools to preserve hypertext interactive fiction games made with the platform Twine. The project addresses preservation concerns for the Twine format, with an emphasis on Twine’s interactive components, and on capturing the “experience” of a web page.

Zines: A basic guide to finding, making, and teaching zines.

This LibGuide explores the world of zines and reports on where to find them, how to make them, and how to teach with them.

CSS Styling for LibGuides

A how-to LibGuide designed to help librarians easily customize LibGuides using CSS. By copying + pasting CSS code from this guide, users can get to work making custom adjustments that improve the accessibility, design, and story-telling power of their own guides.

Dissection: Curious Objects in Special Collections

A selection of curiosities from special collections located in libraries across the world, this digital exhibit brings together items whose stories center around the theme of dissection. For the course INFO 689 Rare Books and Special Collections, I curated this exhibit and built the website using HTML, CSS, and JavaScript.

MoMA Library’s Reading Room in the Time of COVID-19

This poster looks at how COVID-19 has affected the Museum of Modern Art Library’s policies in its recently reopened Reading Room during the time of my Fellowship. With…

Work at the Watson (Pratt Met Fellow Presentation)

I will be presenting on my past year as a Pratt Fellow in the library at the Met, and will be covering my shared project on digitization and the Met’s Paper Legacy project, as well as my personal project conducting collections assessment with Sierra and analyzing data in Excel.