Human-Computer Interaction (HCI) deals with methodologies for building design solutions. HCI focuses on developing a deep understanding of users and their needs. It is important to design products…
Pratt Libraries has been collaborating with students in three courses at the SI to improve the user experience of their website. We will have presentations from each student project followed by a discussion/Q&A. We will talk about the different methods and lessons learned from each project. Nick Dease, Digital Learning Librarian, will also be part of the discussion.
Human-Computer Interaction (HCI) deals with methodologies for building design solutions. HCI focuses on developing a deep understanding of users and their needs. It is important to design products for everyone that includes people with disabilities. The purpose of this paper is to examine major methodologies available to make design accessible for visually impaired users. The paper will explain well-established guidelines and mechanisms available for designers, such as increased visual, auditory, and sometimes haptic feedback. We will also analyze recently proposed approaches to assist visually impaired people to navigate through the computer screen.
The poster will present a proposal for a research study that examines the relationship between individual differences (Need for Affect) and aesthetic judgements of website interfaces.
Working directly with the CUNY Graduate Center Library, a team of 4 students conducted extensive user research to develop and test the information architecture and iteratively design a responsive high-fidelity prototype of the library’s website.
The integration of UX practices into art museum operations helps to develop visitor experiences, but art museums have great responsibility to the communities of learners local to them. Art museums can focus on their roles as educators by applying LX (learner experience design) for effective meaning-making.
An in-depth research project on the experience of homelessness in NYC. Drawing on diaries, interviews, and co-designs, this project develops new ideas about how to address the dangers of Code Blue, when temperatures drop and homeless people are at their most vulnerable.
A semester-long research project to understand the issues around public restrooms in NYC. The project includes exploratory ethnographic research, a co-design for new ideas, and research to try out the new concepts.
Sprout is a utility application to help new mothers track important parts of their babies activity.
A digital prototype that helps you break up time into the right segments so you can keep track of a varying schedule and make sure you get where you need to go on time.
The seven participants of this panel, in addition to myself, attended this year’s Generate New York conference as a group. This trip was put together by UXPA@Pratt and was paid for by the GSEF Committee. We’ll be discussing some key takeaways and common themes from this year’s conference.
“Proposal and design story for the creation of Grapevine – a mobile application for women who are actively dating. Based on extensive user research, the app to leverage’s the communication aspects within a woman’s core
group of friends about dating life. Further, the app includes a safety feature – group back-up – to ease a
woman’s fears of physical safety and let her concentrate on having fun.”
A full user-centered re-design of the Voorheesville Public Library website, starting from user research and persona development through card sorting and tree testing the information architecture and finishing at a responsive digital prototype.