Author: Sanjana Subramani

Gamifying art exploration at the National Gallery of Art

The aim of the project was to create a fun and engaging game to get young adults (18-25 years old) to explore the National Gallery of Art’s collection…

Just Dansss – Designing for the entertainment of captive snakes

The concept revolves around creating a snake version of “Just Dance,” where snakes interact with a visual and musical display, swaying to rhythms they enjoy. This design inspired…