Digital Humanities
@ Pratt

Inquiries into culture, meaning, and human value meet emerging technologies and cutting-edge skills at Pratt Institute's School of Information

We Need to get Uncomfortable: Navigating Advocacy for Frequently Banned and Challenged Books that Depict Trauma in Libraries

AbstractThe recent spike in attempts to ban books within the United States necessitates attention within librarianship, as to the root causes of book challenges, and the similarities and attributes of frequently challenged books. This analysis utilizes topic modeling to explore the content of frequently challenged and banned literature, in order to inform debate about how to address attempts to ban…

Digital Humanities for Queer Histories: A Resource Guide

Though information institutions have been historically considered to be neutral keepers of information, in actuality archives and archivists wield power over collective memory and national identity. As such, community archives and oral histories are important resources that can be used as tools that disrupt the dominant progress narrative and give light to marginalized histories. Oriented in this critical archival framework,…

ASCO: Champions of Disruption and Civic Engagement – A Comprehensive Retrospective Analysis

ASCO’s significance within the realm of peripheral art-making during periods of civil unrest cannot be overstated. The collective transcended the confines of traditional artistic spaces, pioneering a movement that challenged societal norms and redefined the boundaries of artistic expression. Existing for over 15 years, ASCO operated outside the established structures of the LA gallery market, utilizing their elusiveness to cultivate…

Black Art Digital Humanities

Abstract “Black Art Digital Humanities” examines Black Art history related digital projects. The essay first discusses the digital exhibition “Mami Wata: Arts for Water Spirits in Africa and Its Diasporas.” Mami Wata is an early example of a Black art history digital project. The essay then examines newer examples of Black art history projects and how museums are presenting their…

The Increasing Gamification of Assassin’s Creed: Discovery Tour

Since its debut in 2007, the Assassin’s Creed video game franchise has been creating digital representations of historical cities. Ubisoft, the developer, has hired historians to ensure an accurate portrayal. Despite its academic potential, the violent themes in the game have prevented it from being a teaching tool.  In 2017, Assassin’s Creed launched the Discovery Tour. This is a mode…

Kinolab: A Digital Humanities Project Review

Beginning with pioneering projects in the late 2000s, digital humanities—historically dominated by text scholarship—has increasingly expanded into film studies. Scholars interested in applying analytical methods such as distant reading to audiovisual materials are developing annotation tools unique to film, in contrast to the Text Encoding Initiative (TEI) used for written texts. Led by principal investigator Alison Cooper, the digital humanities…

Mapping Emergent Scholarship: Investigating the Interdisciplinary Field of Fat Studies

This paper and corresponding mapping project seeks to illuminate institutional and geographic trends of the academic field of Fat Studies. As an emerging interdisciplinary field, fat studies exists on the fringes of the academy, and there has been limited investigation of the scholarly landscape of the field, both conceptual and physical. Using the corpus of the eponymous journal Fat Studies…

Beyond Scansion: Exploring Holistic Prosody Analysis through Digital Humanities Tools

Prosody, the subtle art of sound and rhythm in language, plays a central role in the experience of poetry. It imparts musicality, emotional resonance, and layers of meaning to verses. Traditional prosody analysis focuses on scansion, which parses metrical patterns and stressed syllables in a text format, but often overlooks the nuanced musicality unique to poetry. In the digital age,…

Gender Reveal Party : playing in the intersections of digital humanities and autoethnography

To play Gender Reveal Party in your browser, go to my itch.io page! Gender Reveal Party is a visual novel that explores the idea of embodied personhood, my own personhood, within digital humanities Using the methods of autoethnography, and a performance studies perspective, this game brings together Augusto Boal’s theory of the “spect-actor” with the realm of the digital. Gender…

The Triangle Shirtwaist Factory Fire Revisited: A Geospatial Exploration of Tragedy

We banded ourselves together, moved by a sense of stricken guilt, to prevent this kind of disaster from ever happening again. Frances Perkins, witness to the Triangle Shirtwaist Factory Fire, U.S. Secretary of Labor (1933-1945), and the first woman appointed to the U.S. Cabinet. INTRODUCTION Can we use geospatial tools to explore the human condition and tragedy? The Triangle Shirtwaist…