Digital Humanities
@ Pratt

Inquiries into culture, meaning, and human value meet emerging technologies and cutting-edge skills at Pratt Institute's School of Information

Tag: games

The Increasing Gamification of Assassin’s Creed: Discovery Tour

Since its debut in 2007, the Assassin’s Creed video game franchise has been creating digital representations of historical cities. Ubisoft, the developer, has hired historians to ensure an accurate portrayal. Despite its academic potential, the violent themes in the game have prevented it from being a teaching tool.  In 2017, Assassin’s Creed launched the Discovery Tour. This is a mode…

Gender Reveal Party : playing in the intersections of digital humanities and autoethnography

To play Gender Reveal Party in your browser, go to my itch.io page! Gender Reveal Party is a visual novel that explores the idea of embodied personhood, my own personhood, within digital humanities Using the methods of autoethnography, and a performance studies perspective, this game brings together Augusto Boal’s theory of the “spect-actor” with the realm of the digital. Gender…

Designing for Reflection: Walden, a game and the Case for Slow Digital Humanities

While more and more attention is being paid to slow things down—slow food, slow TV, etc.—should we be also creating a “slow digital humanities?” Walden, a game, a video game adaptation of Thoreau’s experiences at Walden Pond, prioritizes slowness, reflection and deliberate action. Exploring how that is manifested in the rules and world of the game will demonstrate ways that slowing down can benefit digital humanities projects.