Digital Humanities
@ Pratt

Inquiries into culture, meaning, and human value meet emerging technologies and cutting-edge skills at Pratt Institute's School of Information

Tag: Spring 2024

We Need to get Uncomfortable: Navigating Advocacy for Frequently Banned and Challenged Books that Depict Trauma in Libraries

AbstractThe recent spike in attempts to ban books within the United States necessitates attention within librarianship, as to the root causes of book challenges, and the similarities and attributes of frequently challenged books. This analysis utilizes topic modeling to explore the content of frequently challenged and banned literature, in order to inform debate about how to address attempts to ban…

ASCO: Champions of Disruption and Civic Engagement – A Comprehensive Retrospective Analysis

ASCO’s significance within the realm of peripheral art-making during periods of civil unrest cannot be overstated. The collective transcended the confines of traditional artistic spaces, pioneering a movement that challenged societal norms and redefined the boundaries of artistic expression. Existing for over 15 years, ASCO operated outside the established structures of the LA gallery market, utilizing their elusiveness to cultivate…

The Increasing Gamification of Assassin’s Creed: Discovery Tour

Since its debut in 2007, the Assassin’s Creed video game franchise has been creating digital representations of historical cities. Ubisoft, the developer, has hired historians to ensure an accurate portrayal. Despite its academic potential, the violent themes in the game have prevented it from being a teaching tool.  In 2017, Assassin’s Creed launched the Discovery Tour. This is a mode…