Since its debut in 2007, the Assassin’s Creed video game franchise has been creating digital representations of historical cities. Ubisoft, the developer, has hired historians to ensure an accurate portrayal. Despite its academic potential, the violent themes in the game have prevented it from being a teaching tool. In 2017, Assassin’s Creed launched the Discovery Tour. This is a mode…
Tag: gaming
Designing for Reflection: Walden, a game and the Case for Slow Digital Humanities
While more and more attention is being paid to slow things down—slow food, slow TV, etc.—should we be also creating a “slow digital humanities?” Walden, a game, a video game adaptation of Thoreau’s experiences at Walden Pond, prioritizes slowness, reflection and deliberate action. Exploring how that is manifested in the rules and world of the game will demonstrate ways that slowing down can benefit digital humanities projects.