Lorena Gauthereau Digital Dialogue: “Elaborating a (Digital) Methodology of the Oppressed in US Latina/o Digital Humanities”

In September, CUNY Graduate College hosted a livestream event featuring a lecture from Lorena Gauthereau, CLIR-Mellon Postdoctoral Fellow at Recovering the US Hispanic Literary Heritage (Recovery) at the University of Houston, that focused on colonialism’s influence on digital humanities and archives – particularly when analyzing Latinx digital humanities in the US – and ways that this influence can be deconstructed through the use of digital tools and methods. The event was held at the Maryland Institute for Technology in the Humanities (MITH) as part of their Digital Dialogues series.

Throughout her lecture, Gauthereau observed that “archives have historically functioned as a tool of colonialism” and outlined the ubiquity of colonialist practices in archival institutions. In her work at Recovery, she finds that digital technology can be a way to restructure the framework in which archives have traditionally operated to give archival and custodial control back to the people whose lived experiences are supposed to be represented in an archive. While she says the definition of “digital humanities” varies (she suggests checking out What is Digital Humanities?, a humorous site that yields a different definition every time the page is refreshed), “the use of digital tools to analyze or visualize humanities projects” or “the intersection of the humanities with computers” could both be sufficient.

Gauthereau presenting at Maryland Institute for Technology in the Humanities (MITH).

Through the use of decolonial and postcolonial theories, Gauthereau says that we must always approach “the digital with a critical eye” in order to restructure the frameworks of digital humanities to center the lived experiences of people who are not being represented or are being misrepresented. While decolonial methods are “approaches to coloniality (the underlying colonial structures that continue to exist even today) that try to de-link from colonial epistemologies and ontologies,” postcolonial methods “look at the big picture” of colonialism and the impact it still has today. Put another way, she says, decolonial theory stems from postcolonial theory, where postcolonial theory operates on a macro-level approach to the structures of colonialism, and decolonial theory operates on a micro level.

For any information professional, constantly considering the cultural legacy of colonialism is extremely important in our work. In order to avoid appropriation, erasure, or misrepresentation, we must be sensitive to the cultural differences and lived experiences of people whose communities have been exploited by colonialism.

As Amanda Stevens writes in A Different Way of Knowing: Tools and Strategies for Managing Indigenous Knowledge, information professionals can and should make sure that managing indigenous knowledge is useful for the community itself by serving as a resource and involving people from that community in the managing process:

Although projects to preserve indigenous knowledge must be driven by indigenous communities and serve an immediate benefit to the communities, libraries and information professionals can play an important role in assisting with the management of indigenous knowledge. In partnership with these communities, institutions such as libraries, museums and universities, can provide valuable resources and expertise for collection, organization, storage and retrieval of information. In fact, some institutions are already in possession of indigenous materials that they are repatriating or trying to make accessible to indigenous communities and others are working in cooperation with indigenous communities to establish collections (Stevens, 2008, p. 27-28).

Stevens also notes that there is no one way to help manage indigenous knowledge, as specific needs and acceptable methods vary across communities (Stevens, 2008, p. 28).

This can be applied to digital archival projects as well. Gauthereau gave examples of a few projects that show how digital platforms can be used to give power back to people and serve as places of reclamation.

“Decolonial digital projects do tell stories of pain,” she says, “but above all, they can tell stories of community, celebration, and survival.” 

When discussing Latinx digital humanities online, Gauthereau encourages people to use the hashtag #USLDH.

Works cited:

  1. Stevens, A. (2008). A Different Way of Knowing: Tools and Strategies for Managing Indigenous Knowledge. Halifax, Canada: School of Information Management, Dalhousie University.

A Multi-Sensory Visit to the American Museum of Natural History

At the beginning of October, I used my New York Public Library card to pay a visit to the American Museum of Natural History (AMNH). The enormous complex was packed on that sunny Saturday afternoon, but I was still able to deeply engage with the exhibits.

AMNH was the 12th most-visited museum in the world in 2017, having almost 5,000,000 people come through its doors throughout the year (TEA/AECOM, p. 19). The institution holds 34,120,652 specimens and artifacts in its collections, and recently added over 44,000 more (American Museum of Natural History Annual Report, p. 4).

The public spaces of the buildings that make up the institution are segmented into 4 floors and a lower level. Upon entering, visitors are given a physical map outlining the best paths to take depending on the order in which they’d like to see the exhibits. AMNH also offers a mobile app that gives “turn-by-turn directions”, provides descriptions of exhibits, and allows for the use of augmented reality and other digital experiences that can open up more levels of engagement throughout (Figure 1).

Figure 1: A sign notifying visitors of the museum’s navigational app.

A very notable way in which AMNH creates a logical navigation of the space is through a mixture of information visualization and mapping. Figure 2 and Figure 3 show some charts for The Hall of Vertebrate Origins, in which a cladogram is used to physically arrange exhibits throughout the Hall in order of evolutionary relationship.

Figure 2: A navigational chart in the Hall of Vertebrate Origins.
Figure 3: A navigational chart in the Hall of Vertebrate Origins.

This technique melds the information on display with the physical space in order to help visitors navigate. Other visual techniques are also used, like the display in Figure 4 that makes up for missing parts of a fossil in order to show what the complete specimen might look like.

Figure 4: using a metal outline to show what this fossil may have looked like as a prehistoric animal.

As mentioned, the museum also has the ability to use augmented reality, permitting interaction with the exhibit itself and enabling the experience to not just rely on a visitor’s ability to read as they browse collections (Robinson, 2015, p. 4). Signifiers are placed on the floor throughout to signal when this function is available (Figure 5).

Figure 5: a sticker on the floor notifying visitors that an augmented reality experience is available through the app.

AMNH also uses tactile methods for visitors to engage on a more active level by embedding multi-sensory interactions into the exhibits themselves. Figure 6 shows a touchscreen that teaches more about “Evolutionary Changes in Placoderms” by providing the option to interact with a device rather than just merely showing a description on a sign.

Figure 6: a touchscreen next to a fossil exhibit.

In Figure 7, a sign says “Please touch this”, a very obvious signifier telling visitors that they can literally touch the bony scales of a Vinctifer, a fish that swam in the ocean 110 million years ago.

Figure 7: a fossil that visitors are allowed to touch.

The world’s largest meteorite on display, The Cape York Meteorite (Figure 8), lets visitors experience “touching an object that is nearly as old as the Sun” (American Museum of Natural History– Ahnighito).

Figure 8: the largest meteorite on display in the world, which visitors are allowed to touch.

Using the sense of touch fits into Robinson’s idea of using multi-sensory options when interacting with a display in order to make exhibits more participatory (Robinson, 2015, p. 5).

Established in 1869, the American Museum of Natural History is a scientific juggernaut, a leader in exploration and research, and is constantly adapting to the new ways in which people can experience and enjoy museums.

References

  1. TEA/AECOM 2017 Theme Index and Museum Index: The Global Attractions Attendance Report. (2018). Retrieved from https://www.aecom.com/content/wp-content/uploads/2018/05/2017-Theme-Museum-Index.pdf
  2. American Museum of Natural History Annual Report 2017. (2017). Retrieved from https://www.scribd.com/document/382887896/AMNH-Annual-Report-2017#fullscreen&from_embed
  3. Robinson, L. (2014). Multi-sensory, Pervasive, Immersive: towards a new generation of documents. Retrieved from Centre for Information Science – City University London: http://openaccess.city.ac.uk/6864/1/LR%20-%20Immersive%201.pdf
  4. American Museum of Natural History – Ahnighito. Retrieved from https://www.amnh.org/exhibitions/permanent-exhibitions/earth-and-planetary-sciences-halls/arthur-ross-hall-of-meteorites/meteorites/ahnighito